﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace CrossHair
{
    public abstract class Weapon
    {
        protected Texture2D texture;
        protected int cooldown; //ms
        public virtual void Draw(SpriteBatch spriteBatch)
        {
            
        }
        public virtual void Update()
        {

        }
    }
}
